What I’m Working On
Date: 2025-06-28
I am writing these updates as a means for me to catalog the work I am doing that may or may not see the public eye, just so there is at least some record of it. These will also serve as a means of organizing my updates of my current and future projects because lord knows my git commits don’t help with that.
This particular post is just to inform the idea of what these are supposed to be. They will be sporadic updates on the projects I am working on, and will not be given a time frame for when they will be posted. They will be created and be viewable once I have enough of a concept to talk about and sufficient patience to sit myself down and actually write one of these. Because collecting images or making gifs can be annoying. I don’t expect these to be of significant quality and really all that beneficial from an entertainment standpoint, but more so as a means to show what I am doing without me releasing half baked projects.
So in short, These will recap the things I am working on, and will be posted whenever I feel I have something worthy to post about. They will vary in size and quality. But I’m not making them for entertainment so who cares.
So as an introduction I am currently working on an unnamed top down pixel art action game in which the player plays as a knight fighting through various environments on a noble quest to do… something? I don’t know yet but I’ll figure it out when I need to. Currently the game has: A basic functioning combat system with around 6 enemies. A basic upgrade system allowing players to convert currency, found via collecting it from the environment or slaying enemies, into both passive and active abilities and perks which makes them more powerful. A system for creating environmental actions via a trigger and receiver connection, with around 7 separate parts. A simplistic UI system. A simple audio system. And of course, a simple character controller for the player to move around with. I will probably go more in depth with these in future posts but who knows.
At the end of this post I want to just rattle off a couple things that I am currently working on for this project. I am currently working on, everything, but in particular I am working on the environment the most as of recent. At the beginning of this project I used placeholder assets to easily get an environment down, but these assets obviously, like with most asset packs, didn’t fit with the art style of the rest of my assets so I knew I would have to create my own environmental assets to create levels with. Now I am just starting to work on that aspect with things like creating tile maps and workshopping how things should look. This also goes hand in hand with level design which is the next big thing I will be tackling. Also in the works is a boss enemy that the player will fight at the end of the first major area (that’s the plan anyway). I am not a good artist and creating and animating this boss would take me a very long time to make at half the quality of a monkey with a paintbrush, so instead I’ve enlisted the help of my friend Ryan Bonadie (https://www.ryanbonadie.com/) to make the art for me. So far the boss is coming along (I think) quite well but it is taking a backseat to the previously mentioned task.